Why would I want to customise car classes?
The main reason for caring about car classes in Crew Chief is to
have a good CC experience for vehicle classes in mods that CC does
not support out of the box
. CC uses the Class definition for
information about wheel sizes, brake types etc. There's a lot of
awesome 3rd party content, but not all use the class names and the
CC team can't cover them all. That's where this mechanism becomes
Single-class vs Multi-class event
CC uses Car Class to distinguish between multi-class and
single-class races. If race is a multi-class race, CC will compare
your lap times with lap times of vehicles of the same class.
The problem is that sometimes mods are authored in a way that the
car class name is different for vehicles in the same class. For
example, there might be "A GT3" class name for vehicle of brand A,
and "B GT3" for vehicle of brand B. If you would like Crew Chief
to treat both as the same class you will need to map "A GT3" and
"B GT3" class names to CC GT3 class. That way, such a race becomes
a single class race.
What can be customised using this mechanism?
- Mapping a vehicle to a pre-defined CC class. For example, if
your vehicle class is "Super Mod GT3", you can map it to GT3
- You can customise the pre-defined CC car classes. For
example, if you are driving a vehicle with very large wheels,
CC might announce that you're locking your wheels all the time
(because the wheel rotates way slower than we expect). This
Car Class configuration mechanism allows you to specify wheel
More detail in this forum post Customising